BUNDLE Security scanned61 skills

    AI Game Design Skill Bundle

    A curated bundle of reusable game design skills agent workflows. This repository collects a set of - practical design skills covering:
    emotional direction
    design decision workflows
    player motivation and need audits
    prototyping under uncertainty
    creative unblockers
    FTUE analysis
    pitch deck review

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    Works with every agent that reads SKILL.md — Claude Code, Cursor, Codex CLI, Gemini CLI, GitHub Copilot, Windsurf, OpenClaw, and more.

    Stanislav Stankovic
    Created by
    Stanislav Stankovic
    $99.55$377
    Save 74% · $277.45

    One payment, lifetime access. 61 skills unlock instantly in your library.

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    Free updates from the creator

    What's included

    61 skills
    1/61
    design red team audit

    An adversarial design auditor that identifies failure modes and hidden risks in product pitches and game features.

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    $12$3.17Save 74%
    2/61
    emotional canvas moodboard

    Translates game design concepts into curated visual moodboards, search lanes, and rendered HTML/JPG assets.

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    $5$1.32Save 74%
    3/61
    game design attribution audit

    Audit game mechanics using Attribution Theory to diagnose unfairness, reduce player churn, and improve feedback loops.

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    4/61
    game design bartle archetype audit

    Audit game features and systems using Bartle player archetypes to identify motivational imbalances and friction.

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    5/61
    game design big five personality audit

    Audit game mechanics, social systems, and monetization through the Big Five personality traits (OCEAN).

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    6/61
    game design brainstorm methods

    Structured game design ideation using formal frameworks like SCAMPER, Lotus Blossom, and Six Thinking Hats.

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    $10$2.64Save 74%
    7/61
    game design core loop extractor

    Extract and audit the repeatable action-feedback-motivation cycle at the heart of your game design.

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    8/61
    game design craft critique

    A deep-dive game design analysis tool using the Koster Method to deconstruct systems, intent, and craft alignment.

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    9/61
    game design creative unblocker

    Break game design creative blocks using oblique strategies, sideways reframing, and non-linear provocations.

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    10/61
    game design design pillars extractor

    Extract actionable, constraint-driven design pillars by reverse-engineering game mechanics and systems.

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    11/61
    game design emotional canvas

    A framework for defining and aligning the emotional identity, atmosphere, and sensory vibe of game designs.

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    $10$2.64Save 74%
    12/61
    game design failure loop audit

    Audit and optimize game failure loops to convert player defeat into motivation and mastery.

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    $5$1.32Save 74%
    13/61
    game design fairness frustration audit

    Diagnose why game mechanics feel unfair and convert player rage into "one more try" motivation.

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    14/61
    game design fantasy extractor

    Extract and audit the core player fantasy from game mechanics and loops to ensure emotional coherence.

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    15/61
    game design feature prioritization

    Prioritize game features using a strategic evaluation matrix to balance player impact against implementation cost.

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    16/61
    game design five options

    Generate five distinct, evaluated design solutions for game mechanics, UX, and live-ops challenges.

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    17/61
    game design flow audit

    Diagnose pacing issues, difficulty cliffs, and boredom plateaus using Flow theory for games and features.

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    18/61
    software team conflict patterns

    Identify software collaboration archetypes and get tactical response strategies for team friction and toxic patterns.

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    $15$3.96Save 74%
    19/61
    open rpg system designer

    Architect original RPG systems and mechanics with built-in SRD provenance tracking and licensing compliance.

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    $20$5.28Save 74%
    20/61
    game dev time estimator

    Generate realistic game development timelines and identify production bottlenecks for indie teams.

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    $10$2.64Save 74%
    21/61
    game dev team gap

    Identify team skill gaps, risky role overlaps, and minimum viable team shapes for indie game development.

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    22/61
    game dev first steps

    Transform raw game ideas into actionable, scope-conscious development plans for solo and small indie teams.

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    23/61
    game dev budget estimator

    Estimate game development costs and budget ranges based on scope, team composition, and milestones.

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    $5$1.32Save 74%
    24/61
    game design zeigarnik effect audit

    Audit game systems using the Zeigarnik effect to ensure unfinished tasks create healthy return pull instead of anxiety.

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    25/61
    game design unknown unknowns prototyping

    Identify hidden design risks and create high-leverage prototyping plans to resolve game design uncertainty.

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    26/61
    game design transformative reuse

    Solve game design problems by adapting, extending, and recombining existing systems instead of starting from scratch.

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    27/61
    game design thinking fast and slow audit

    Evaluate game mechanics using cognitive science to identify mismatched mental demands and flow-breaking transitions.

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    28/61
    game design systematizing empathizing audit

    Evaluate game mechanics on systematizing and empathizing axes to predict player appeal and rejection patterns.

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    29/61
    game design social satisfaction matrix

    Audit and categorize game social features to maximize player satisfaction while minimizing toxicity and social risk.

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    30/61
    game design smart goal audit

    Audit and rewrite game design objectives using a SMART framework tailored for player experience and behavioral metrics.

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    31/61
    game design roadblock reframing

    Reframes game design roadblocks by simulating unblocked states to discover realistic technical and UX workarounds.

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    32/61
    game design prototyping companion

    Track game design iterations, document branching decisions, and generate visual SVG evolution maps of your prototypes.

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    33/61
    game design prototype intent audit

    Audit game prototypes to ensure they actually test design risks instead of wasting time on unhelpful polish.

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    34/61
    game design prosocial session chapters

    Design and audit prosocial player behavior arcs using a three-phase Setup, Little Loop, and Long Tail framework.

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    35/61
    game design premium pass audit

    Audit game battle passes for value integrity, progression velocity, reward pacing, and economy impact.

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    36/61
    game design player values mapper

    Translate player behavior into motivational value maps to drive personalization, design alignment, and live-ops.

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    37/61
    game design player segment perception audit

    Audit game features to identify how different player segments perceive updates, visibility, and access friction.

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    38/61
    game design player perspective reframe

    Reframe stagnant game states into motivating new challenges, roles, and goals without changing underlying mechanics.

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    39/61
    game design player persona extractor

    Extract behavioral player personas and design requirements directly from game mechanics and system loops.

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    40/61
    game design player need satisfaction audit

    Audit game mechanics using psychological frameworks to identify why features feel like chores and how to fix them.

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    41/61
    game design player motivation audit

    Audit game designs and live-ops using Self-Determination Theory to build sustainable, high-agency player engagement.

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    42/61
    game design pitch deck audit

    Professional audit for game pitch decks to ensure publisher readiness, business logic, and structural clarity.

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    43/61
    game design perceived randomness audit

    Audit game mechanics to ensure random systems feel fair, rewarding, and psychologically satisfying to players.

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    44/61
    game design peak end audit

    Audit game experiences using the peak-end rule to ensure players remember highs and endings instead of friction.

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    45/61
    game design option generation

    Generate and evaluate multiple game design solution paths with detailed tradeoff analysis.

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    46/61
    game design one thing to remove

    Improve your game design by identifying the single most high-leverage element to remove for clarity and focus.

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    $5$1.32Save 74%
    47/61
    game design one page design doc

    Generates professional one-page game design documents as Markdown, JSON, and visual dark-theme PDFs.

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    $10$2.64Save 74%
    48/61
    game design novelty spectrum audit

    Evaluate game concepts against the novelty spectrum to balance innovation with player expectations.

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    $5$1.32Save 74%
    49/61
    game design multiplayer feature audit

    Audit game features for social depth, coordination cost, and community impact to build meaningful multiplayer experiences.

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    $5$1.32Save 74%
    50/61
    game design molyneux lens

    Stress-test game designs with provocative, ambition-seeking critiques to turn safe mechanics into memorable fantasies.

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    51/61
    game design leaderboard builder

    Design balanced, mathematically sound leaderboard systems and league ladders for games.

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    $10$2.64Save 74%
    52/61
    game design leaderboard audit

    Audit game leaderboards for stagnation, unfairness, and engagement gaps to ensure they drive player retention.

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    $5$1.32Save 74%
    53/61
    game design kpi coverage audit

    Audit game features for KPI bias and measurement blind spots to protect UX and foundational work.

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    54/61
    game design ideal outcome backcasting

    Reverse-engineer game systems by starting from the ideal player experience and mapping the dependencies backward.

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    55/61
    game design grow design

    Convert vague game design ideas into structured decisions using the Goal, Reality, Options, and Will framework.

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    $5$1.32Save 74%
    56/61
    game design granular player motivation audit

    Detailed player motivation audit using a 9-archetype taxonomy to identify segment friction and design mismatches.

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    $10$2.64Save 74%
    57/61
    game design goal framing

    Transform vague game feature ideas into actionable design goals with clear success criteria and constraints.

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    $5$1.32Save 74%
    58/61
    game design goal density and immediacy audit

    Audit game session structures to optimize goal density, immediacy, and player retention across all time horizons.

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    $5$1.32Save 74%
    59/61
    game design ftue hero journey audit

    Audit game onboarding using the Hero's Journey to improve first-session retention and player emotional connection.

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    $5$1.32Save 74%
    60/61
    game design friction journey audit

    Audit game mechanics to separate strategic challenge from harmful friction, dead time, and progression deadlocks.

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    61/61
    game design fogg behavior audit

    Diagnose and fix player behavior bottlenecks using the Fogg Behavior Model (Motivation, Ability, Prompt).

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    See it in action

    design red team audit

    Example session with this skill installed

    Audit this feature: A 'Global Renown' system where players gain points for every action, appearing on a global leaderboard. We want to drive long-term retention and daily active users.

    • Read your context and instructions
    • Compiled the design red team
    • Generated the UI component

    I have audited the 'Global Renown' system. The concept is structurally weak as a retention driver.

    Design Red Team Audit: Global Renown System

    Verdict: Structurally weak
    The system relies on a generic accumulation metric that lacks a specific gameplay loop or meaningful choice. It is likely to be perceived as 'background noise' by casual players and an exhausting treadmill by competitive players, leading to burnout rather than retention.

    Most Credible Failure Modes

    Failure ModeWhy it happensLikely ConsequenceEarly Warning SignsPossible Mitigation
    The 'Rich Get Richer' WallEarly adopters or high-uptime players create an insurmountable lead in the first 72 hours.New or returning players feel it is impossible to compete, ignoring the system entirely.Leaderboard gap between top 1% and top 10% grows exponentially in week 1.Implement seasonal resets or 'velocity' based scoring rather than lifetime totals.
    Incentive CannibalizationPlayers optimize for 'Renown-per-minute' instead of playing the fun parts of the game.High-value, high-effort content is ignored in favor of repetitive, low-effort 'Renown farming.'Player heatmaps show heavy clustering in low-level areas; engagement in diverse modes drops.Weight Renown rewards based on activity difficulty and unique completion bonuses.
    Feedback OpacityGaining points for 'every action' makes the reward feel meaningless and disconnected.The system fails to provide a dopamine hit; players stop noticing the notifications.Survey data shows players cannot explain how they earned their last 1,000 points.Batch notifications; link Renown to specific, high-visibility 'Hero Actions' instead of everything.

    Weak Assumptions

    Assumption: Players find global rankings inherently motivating without tiered rewards. (Status alone rarely drives long-term retention in non-hardcore segments).
    *

    Assumption: The 'Renown' economy won't be exploited by botting or macroing. (If every action counts, the most boring actions will be automated).

    What Would Need To Be True

    For this to succeed, the system must offer tangible power or utility that does not break the game balance, and it must include catch-up mechanisms that allow late-comers to feel competitive within their specific cohort.

    Next steps

    1. Define 3 specific 'Hero Actions' that grant 80% of the Renown to prevent farming.
    2. Model the leaderboard spread for a player joining 3 months post-launch.
    3. Design a tiered 'Leagues' system to replace the single global list.

    design-red-team-audit.tsx

    TSX · React component

    Generated

    Example file from a real run - the skill writes it into your workspace.

    How to install

    Works the same in every agent - Claude, Cursor, Codex, Copilot and 20+ more.

    ~30 seconds
    1. 1

      Download the ZIP

      Free skills download straight away. Paid skills unlock right after purchase.

    2. 2

      Unzip into your skills folder

      Every agent reads skills from one folder on your machine. Drop the unzipped folder in there.

    3. 3

      Ask your agent to use it

      Restart the agent if it was already running. It picks the skill up automatically - no config needed.

    Skills folder by agent

    Click the path to copy it. Create the folder if it does not exist yet.

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    Recently published to Agensi

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