Brainstorming Worst Possible Idea
by Stanislav Stankovic
Use deliberately terrible ideas to expose assumptions and derive useful inversions.
Game designer and creative leader with over 14 years in free-to-play mobile games at Electronic Arts, Supercell and Rovio, currently Senior Game Design Director on SimCity BuildIt. My work centres on game systems, metagame and live-service design, with a focus on player engagement, retention and monetisation. I also teach game design, run industry workshops, and have written two books on game design and virtual reality for Springer Nature.
by Stanislav Stankovic
Use deliberately terrible ideas to expose assumptions and derive useful inversions.
by Stanislav Stankovic
Start from an unconstrained wish, then translate it into feasible mechanisms and staged progress.
by Stanislav Stankovic
Explore counterfactual scenarios to reveal hidden possibilities and risks.
by Stanislav Stankovic
Invent a future artifact defined by randomized context, object, and emotional tone.
by Stanislav Stankovic
Use strengths, weaknesses, opportunities, and threats as prompts for new strategic ideas.
by Stanislav Stankovic
Represent a problem and proposed solution as a sequence of moments and decisions.
by Stanislav Stankovic
Interrogate an idea through Who, What, Why, Where, When, and How questions.
by Stanislav Stankovic
Generate ideas sequentially from multiple stakeholder perspectives.
by Stanislav Stankovic
Separate facts, feelings, risks, benefits, creativity, and process decisions.
by Stanislav Stankovic
Mutate an existing idea through seven structured transformation lenses.
by Stanislav Stankovic
Facilitate equitable sequential contribution and cumulative idea building.
by Stanislav Stankovic
Generate and test ideas while inhabiting affected user or stakeholder roles.
by Stanislav Stankovic
Adopt an opposing perspective, evaluate its logic, and compare it with the default view.
by Stanislav Stankovic
Ask how to cause or worsen a problem, then invert the answers into safeguards and solutions.
by Stanislav Stankovic
Collect fast outside perspectives before or during ideation.
by Stanislav Stankovic
Maximize idea volume under a short time-box before evaluation.
by Stanislav Stankovic
Generate and prioritize questions before proposing solutions.
by Stanislav Stankovic
Use one seed idea to provoke ten extensions, alternatives, or consequences.
by Stanislav Stankovic
Generate concepts by systematically recombining independent design dimensions.
by Stanislav Stankovic
Build a hierarchical map of ideas and relationships around a central topic.
by Stanislav Stankovic
Generate innovation at intersections between disciplines, cultures, or industries.
by Stanislav Stankovic
Create concepts by combining attributes from two distinct domains or offerings.
by Stanislav Stankovic
Turn constraints, setbacks, or unwanted conditions into sources of distinctive value.
by Stanislav Stankovic
Expand one central topic into eight themes and recursively deepen each branch.
by Stanislav Stankovic
Gather and compare examples of how others solved analogous problems.
by Stanislav Stankovic
Turn problems into prioritized solutions and experiments without circular debate.
by Stanislav Stankovic
Use images or vivid visual descriptions to trigger fresh associations and concepts.
by Stanislav Stankovic
Develop a raw idea into a compact concept brief that can be compared and discussed.
by Stanislav Stankovic
Classify ideas by originality and feasibility to balance safe and breakthrough options.
by Stanislav Stankovic
Reframe a problem into focused, generative How Might We prompts.
by Stanislav Stankovic
Use a structured imagined experience to surface sensory, emotional, and tacit ideas.
by Stanislav Stankovic
Bridge the distance between current reality and a desired future state.
by Stanislav Stankovic
Imagine credible future headlines to clarify ambition and reveal routes to success.
by Stanislav Stankovic
Move from evidence review to notes, rapid variants, and a detailed solution concept.
by Stanislav Stankovic
Create novel concepts by connecting a problem to unrelated stimuli.
by Stanislav Stankovic
Recombine fragments of existing ideas into unexpected new concepts.
by Stanislav Stankovic
Trace a problem through repeated why questions to find actionable root causes.
by Stanislav Stankovic
Ideate from the perspective of a recognizable figure or archetype.
by Stanislav Stankovic
Identify forces that cause or shape a problem, then ideate interventions against them.
by Stanislav Stankovic
Use randomized creative lenses to force varied transformations of an idea.
by Stanislav Stankovic
Generate eight sharply different ideas quickly, then select testable directions.
by Stanislav Stankovic
Simulate or facilitate 6-3-5 brainwriting with traceable rounds of idea development.
by Stanislav Stankovic
Work backward from a desirable future to identify necessary steps and decisions.
by Stanislav Stankovic
Cluster raw observations or ideas into emergent themes without forcing categories too early.
by Stanislav Stankovic
Generate six to eight ideas in five minutes, then iterate the strongest sketches.
by Stanislav Stankovic
Compress observation, concept formation, and presentation into a rapid ideation sprint.
by Stanislav Stankovic
Generate bold proposals and rank them through repeated blind scoring.
by Stanislav Stankovic
Generate data-driven, editable SVG maps and choropleths from GeoJSON or Highcharts geometry.
by Stanislav Stankovic
Identify software collaboration archetypes and get tactical response strategies for team friction and toxic patterns.
by Stanislav Stankovic
Architect original RPG systems and mechanics with built-in SRD provenance tracking and licensing compliance.
by Stanislav Stankovic
Generate realistic game development timelines and identify production bottlenecks for indie teams.
by Stanislav Stankovic
Identify team skill gaps, risky role overlaps, and minimum viable team shapes for indie game development.
by Stanislav Stankovic
Transform raw game ideas into actionable, scope-conscious development plans for solo and small indie teams.
by Stanislav Stankovic
Estimate game development costs and budget ranges based on scope, team composition, and milestones.
by Stanislav Stankovic
Audit game systems using the Zeigarnik effect to ensure unfinished tasks create healthy return pull instead of anxiety.
by Stanislav Stankovic
Identify hidden design risks and create high-leverage prototyping plans to resolve game design uncertainty.
by Stanislav Stankovic
Solve game design problems by adapting, extending, and recombining existing systems instead of starting from scratch.
by Stanislav Stankovic
Improve your game design by identifying the single most high-leverage element to remove for clarity and focus.
by Stanislav Stankovic
Evaluate game mechanics using cognitive science to identify mismatched mental demands and flow-breaking transitions.
by Stanislav Stankovic
Reverse-engineer game systems by starting from the ideal player experience and mapping the dependencies backward.
by Stanislav Stankovic
Evaluate game mechanics on systematizing and empathizing axes to predict player appeal and rejection patterns.
by Stanislav Stankovic
Audit and categorize game social features to maximize player satisfaction while minimizing toxicity and social risk.
by Stanislav Stankovic
Audit and rewrite game design objectives using a SMART framework tailored for player experience and behavioral metrics.
by Stanislav Stankovic
Reframes game design roadblocks by simulating unblocked states to discover realistic technical and UX workarounds.
by Stanislav Stankovic
Track game design iterations, document branching decisions, and generate visual SVG evolution maps of your prototypes.
by Stanislav Stankovic
Audit game prototypes to ensure they actually test design risks instead of wasting time on unhelpful polish.
by Stanislav Stankovic
Design and audit prosocial player behavior arcs using a three-phase Setup, Little Loop, and Long Tail framework.
by Stanislav Stankovic
Audit game battle passes for value integrity, progression velocity, reward pacing, and economy impact.
by Stanislav Stankovic
Translate player behavior into motivational value maps to drive personalization, design alignment, and live-ops.
by Stanislav Stankovic
Audit game features to identify how different player segments perceive updates, visibility, and access friction.
by Stanislav Stankovic
Reframe stagnant game states into motivating new challenges, roles, and goals without changing underlying mechanics.
by Stanislav Stankovic
Extract behavioral player personas and design requirements directly from game mechanics and system loops.
by Stanislav Stankovic
Audit game mechanics using psychological frameworks to identify why features feel like chores and how to fix them.
by Stanislav Stankovic
Audit game designs and live-ops using Self-Determination Theory to build sustainable, high-agency player engagement.
by Stanislav Stankovic
Professional audit for game pitch decks to ensure publisher readiness, business logic, and structural clarity.
by Stanislav Stankovic
Audit game mechanics to ensure random systems feel fair, rewarding, and psychologically satisfying to players.
by Stanislav Stankovic
Audit game experiences using the peak-end rule to ensure players remember highs and endings instead of friction.
by Stanislav Stankovic
Generate and evaluate multiple game design solution paths with detailed tradeoff analysis.
by Stanislav Stankovic
Generates professional one-page game design documents as Markdown, JSON, and visual dark-theme PDFs.
by Stanislav Stankovic
Evaluate game concepts against the novelty spectrum to balance innovation with player expectations.
by Stanislav Stankovic
Audit game features for social depth, coordination cost, and community impact to build meaningful multiplayer experiences.
by Stanislav Stankovic
Stress-test game designs with provocative, ambition-seeking critiques to turn safe mechanics into memorable fantasies.
by Stanislav Stankovic
Design balanced, mathematically sound leaderboard systems and league ladders for games.
by Stanislav Stankovic
Audit game leaderboards for stagnation, unfairness, and engagement gaps to ensure they drive player retention.
by Stanislav Stankovic
Audit game features for KPI bias and measurement blind spots to protect UX and foundational work.
by Stanislav Stankovic
Convert vague game design ideas into structured decisions using the Goal, Reality, Options, and Will framework.
by Stanislav Stankovic
Detailed player motivation audit using a 9-archetype taxonomy to identify segment friction and design mismatches.
by Stanislav Stankovic
Transform vague game feature ideas into actionable design goals with clear success criteria and constraints.
by Stanislav Stankovic
Audit game session structures to optimize goal density, immediacy, and player retention across all time horizons.
by Stanislav Stankovic
Audit game onboarding using the Hero's Journey to improve first-session retention and player emotional connection.
by Stanislav Stankovic
Audit game mechanics to separate strategic challenge from harmful friction, dead time, and progression deadlocks.
by Stanislav Stankovic
Diagnose and fix player behavior bottlenecks using the Fogg Behavior Model (Motivation, Ability, Prompt).
by Stanislav Stankovic
Diagnose pacing issues, difficulty cliffs, and boredom plateaus using Flow theory for games and features.
by Stanislav Stankovic
Generate five distinct, evaluated design solutions for game mechanics, UX, and live-ops challenges.
by Stanislav Stankovic
Prioritize game features using a strategic evaluation matrix to balance player impact against implementation cost.
by Stanislav Stankovic
Extract and audit the core player fantasy from game mechanics and loops to ensure emotional coherence.
by Stanislav Stankovic
Diagnose why game mechanics feel unfair and convert player rage into "one more try" motivation.
by Stanislav Stankovic
Audit and optimize game failure loops to convert player defeat into motivation and mastery.
by Stanislav Stankovic
A framework for defining and aligning the emotional identity, atmosphere, and sensory vibe of game designs.
by Stanislav Stankovic
Extract actionable, constraint-driven design pillars by reverse-engineering game mechanics and systems.
by Stanislav Stankovic
Break game design creative blocks using oblique strategies, sideways reframing, and non-linear provocations.
by Stanislav Stankovic
A deep-dive game design analysis tool using the Koster Method to deconstruct systems, intent, and craft alignment.
by Stanislav Stankovic
Extract and audit the repeatable action-feedback-motivation cycle at the heart of your game design.
by Stanislav Stankovic
Structured game design ideation using formal frameworks like SCAMPER, Lotus Blossom, and Six Thinking Hats.
by Stanislav Stankovic
Audit game mechanics, social systems, and monetization through the Big Five personality traits (OCEAN).
by Stanislav Stankovic
Audit game features and systems using Bartle player archetypes to identify motivational imbalances and friction.
by Stanislav Stankovic
Audit game mechanics using Attribution Theory to diagnose unfairness, reduce player churn, and improve feedback loops.