game design leaderboard builder

    1

    Design balanced, mathematically sound leaderboard systems and league ladders for games.

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    Works with the AI tools you already use

    Claude CodeClaude CodeCursorCursorCodex CLICodex CLIGitHub CopilotGitHub CopilotGemini CLIGemini CLI+20 more

    game design leaderboard builder

    Example session with this skill installed

    I need a leaderboard for a mid-core mobile RPG. 50k active players, weekly rounds. Score is 'Trophy Count' earned in PvP. Rewards are gems and shards. I want moderate dev complexity.

    • Read your context and instructions
    • Compiled the game design leaderboard
    • Generated the UI component

    I have processed your requirements for the RPG PvP leaderboard.

    Confirmed inputs:

    • Score: Trophy Count (PvP)
    • Player pool: 50,000
    • Round length: 7 days
    • Context: Mid-core mobile
    • Rewards: Gems and Shards
    • Complexity: Standard (League Ladder)
    • Assumptions: Matched grouping based on progress; standard 10% promotion rate.

    Leaderboard System Specification

    Group Structure

    Recommended Group Size: 50 players. This creates an intimate competitive environment where every win noticeably shifts rank.

    • Total Groups: 1,000 groups across all leagues.

    League Ladder

    LeagueNameGroupsPlayersNotes
    5 (Top)Grandmaster150Single group elite tier
    4Master10500High-tier competitive
    3Diamond703,500Mid-high tier
    2Gold25012,500Core active population
    1 (Entry)Silver66933,450Entry point for all new players

    Promotion & Demotion

    • Promote: Top 5 players (10%) move up one league.
    • Safe Zone: Ranks 6–40 (70%) remain in current league.
    • Demote: Ranks 41–50 (20%) drop one league.

    Sandbagging Mitigation: Late-round score freeze. Standings are locked 4 hours before round end to prevent sniping.

    Reward Brackets (Per Group of 50)

    BracketRanksPlayersReward (Base)
    Apex11500 Gems, 20 Hero Shards
    Elite2–54200 Gems, 10 Hero Shards
    Contender6–1510100 Gems, 5 Hero Shards
    Participant16–301525 Gems
    Unranked31–5020None

    Goal Density Summary

    Goal TierMechanismAssessment
    ImmediateNeighbor scores in UIStrong
    Short-termReward bracket cut-offsStrong
    Medium-termPromotion to next LeagueModerate
    Long-termReaching GrandmasterHigh

    Next steps

    1. Define the specific "Gem" values for each League tier to ensure Grandmaster rewards feel significantly better than Silver.
    2. Implement telemetry to track how many players in the "Safe Zone" stop playing mid-week.
    3. Finalize the "Grandmaster" reset policy (Option B: Seasonal soft reset recommended).

    game-design-leaderboard-builder.tsx

    TSX · React component

    Generated

    Example file from a real run - the skill writes it into your workspace.

    Connects securely to your tools. The creator never sees your data.

    What you get

    Calculate group sizes and league tiers for a specific player pool size.Define promotion and demotion rules that maintain competitive tension.Balance reward brackets to prevent economy inflation while rewarding skill.Create a risk register for sandbagging and whale dominance in competition.

    About this skill

    The problem

    Basic leaderboards often feel stagnant or unfair, leading to player churn. Developers frequently struggle to balance group sizes, reward inflation, and competitive integrity across different player tiers.

    What it does

    • Generates a full league ladder hierarchy with calculated group sizes and player distributions.
    • Designs promotion and demotion thresholds to maintain long-term goal density and player engagement.
    • Constructs reward bracket tables balanced against game economy and player pool size.
    • Defines technical rules for round resets, score velocity, and anti-sandbagging mitigations.
    • Provides a top-of-ladder sustainability strategy to prevent veteran stagnation.

    Why this beats prompting it yourself

    General LLMs often suggest generic ranking lists that don't account for the mathematical reality of group scaling or reward inflation. This skill uses a structured framework to ensure every design choice—from group matching to league pyramids—is mathematically consistent and ready for a technical spec.

    Use cases

    • Designing a new competitive "Season" system for a mobile F2P title.
    • Redesigning a flat leaderboard into a multi-tier league system for better retention.
    • Drafting a technical specification for engineers to build a matched-group ranking service.
    • Auditing an existing leaderboard to identify why players have stopped competing.

    Known limitations

    Requires an initial intake phase to establish player pool size and score velocity before generating the design.

    How to install

    Works the same in every agent - Claude, Cursor, Codex, Copilot and 20+ more.

    ~30 seconds
    1. 1

      Download the ZIP

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    2. 2

      Unzip into your skills folder

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    3. 3

      Ask your agent to use it

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    Recently published to Agensi

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    Security scanned

    Verified clean 11 days ago

    • Passed all security checks, Safe to install

    Listed11 days ago

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