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game design fogg behavior audit
Diagnose and fix player behavior bottlenecks using the Fogg Behavior Model (Motivation, Ability, Prompt).
$5
Works with the AI tools you already use
game design fogg behavior audit
Example session with this skill installed
Audit our 'Daily Challenge' feature. Players see a red dot on the menu, but only 10% click it. The challenge rewards 50 Gold for winning 3 matches. The button is in the sub-menu under 'Events'.
- Read your context and instructions
- Compiled the game design fogg
- Generated the UI component
I have analyzed the 'Daily Challenge' flow. The primary issue is a breakdown in the
Prompt and
Ability chain, despite moderate Motivation.
Fogg Behavior Audit: Daily Challenge
| Factor | Analysis | Rating |
|---|---|---|
| Target Behavior | Player enters the Daily Challenge screen and starts a match. | - |
| Motivation | 50 Gold is a standard mid-tier reward. Fear of missing out (daily reset) provides a baseline urge, but the reward is not unique enough to overcome significant friction. | Medium |
| Ability | Major Bottleneck. Hiding the entry point under a sub-menu ('Events') increases the step count. A "red dot" is a weak, non-descript prompt that adds cognitive load (player must hunt for what it means). | Low |
| Prompt | The prompt is poorly timed and indirect. A red dot on a main menu button does not communicate what is available or why it matters now. | Failing |
Failure Diagnosis
The feature is failing due to
Prompt Obscurity and
Ability Friction. Players are prompted at the main menu (high-level context) to dig into a sub-menu for an unspecified reason. The effort to find the challenge exceeds the perceived value of the 50 Gold reward.
Recommendations
Improve Ability: Move the Daily Challenge entry to the main HUD or allow one-click access directly from the "Red Dot" notification.
2.
Refine Prompt: Replace the generic red dot with a "Daily Challenge" toast or a progress bar (e.g., "0/3 Wins") to make the prompt actionable and clear.
3.
Boost Motivation: Add a "First Win of the Day" bonus to the first match of the challenge to spike motivation at the moment of the first prompt.
Next steps
- Relocate the challenge access to the primary navigation layer.
- Implement a dynamic icon that shows challenge progress instead of a static notification dot.
- Monitor if the click-through rate increases before adjusting the 50 Gold reward value.
game-design-fogg-behavior-audit.tsx
TSX · React component
Example file from a real run - the skill writes it into your workspace.
Connects securely to your tools. The creator never sees your data.
What you get
About this skill
The problem
Game features often fail not because they lack value, but because the design fails to trigger actual player action. Designers struggle to diagnose whether a low-adoption feature suffers from weak rewards, high friction, or poor timing.
What it does
- Identifies the specific target player behavior a feature is meant to elicit.
- Audits features using the Fogg Behavior Model to isolate bottlenecks in Motivation, Ability, or Prompting.
- Diagnoses whether player drop-off is caused by cognitive load, resource gates, or UI friction.
- Evaluates the timing and visibility of triggers to ensure they hit when player motivation is highest.
- Provides actionable design changes to fix specific behavioral failures.
Why this beats prompting it yourself
General LLMs often provide vague aesthetic feedback or generic "gameification" fluff. This skill forces a disciplined behavioral analysis that separates desire from ease-of-use, preventing the common mistake of adding rewards to a feature that is actually just too difficult to find or use.
Use cases
- Auditing First Time User Experience (FTUE) and tutorial completion rates.
- Identifying why players aren't engaging with specific monetization prompts or store offers.
- Increasing participation in daily events, battle passes, or guild social actions.
- Refining progression loops where players stall despite having enough resources.
How to install
Works the same in every agent - Claude, Cursor, Codex, Copilot and 20+ more.
- 1
Download the ZIP
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- 2
Unzip into your skills folder
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- 3
Ask your agent to use it
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