BUNDLE Security scanned6 skills

    Social & Multiplayer Design Toolkit

    Design social systems that make players matter to each other—not just another friends list nobody uses. This 6-skill bundle audits multiplayer features, social satisfaction, cooperation, session structure, status signals, audience perception, and competitive systems, and includes a dedicated leaderboard builder. Use it for guilds, teams, competitions, collaborative events, leaderboards, social progression, and any feature intended to create rivalry, belonging, recognition, or cooperation.

    Works with every agent that reads SKILL.md — Claude Code, Cursor, Codex CLI, Gemini CLI, GitHub Copilot, Windsurf, OpenClaw, and more.

    Stanislav Stankovic
    Created by
    Stanislav Stankovic
    $19.99$35
    Save 43% · $15.01

    One payment, lifetime access. 6 skills unlock instantly in your library.

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    Free updates from the creator

    What's included

    6 skills

    See it in action

    game design multiplayer feature audit

    Example session with this skill installed

    Audit our proposed 'Mercenary Guild' feature. It's for a mobile ARPG where players can hire each other's characters for AI-controlled assistance in dungeons, earning social currency for both.

    • Read your context and instructions
    • Compiled the game design multiplayer
    • Generated the UI component

    The audit identifies a strong 'Indirect Exchange' model that fits mobile play but risks becoming 'Social Wallpaper' if the relatedness isn't deepened.

    Multiplayer Feature Audit: Mercenary Guild

    CategoryAssessment
    Social PromiseLet solo players feel supported by the community without the friction of live coordination.
    Primary MotivationCollaboration (Indirect) and Vanity/Status (Displaying powerful builds).
    Time ModelAsynchronous Collaborative. Low coordination cost, high accessibility.
    Social DepthLevel 3: Indirect Exchange. Players trade utility, not conversation.
    Status LegibilityModerate. Depends on whether the 'hired' character's gear/rank is visible to the employer.

    Motivation Map

    • Competition: Low. Minimal rivalry unless a 'Most Hired' leaderboard is added.
    • Collaboration: High. Direct utility exchange through character lending.
    • Belonging: Low. The interaction is transactional and lacks durable group identity.
    • Vanity / Status: High. Players will optimize builds to be the most 'hirable' in the pool.

    Risks / Failure Modes

    1. Shallow Relatedness: If the AI-controlled mercenary feels like a generic NPC, the social connection is lost.

    Meta-Stagnation: A few top-tier players may dominate the hiring pool, leaving mid-tier players with no social currency income.
    3.

    Coordination Overkill (Potential): Avoid adding "Accept Request" gates; keep it asynchronous to fit the mobile context.

    Recommendations

    Do now: Add a "Thank You" or "Replay Share" mechanic to notify the lender how their character performed, closing the feedback loop.
    *

    Do later: Implement "Squad Tags" so players can preferentially hire from their own friend lists or sub-communities.

    • Avoid: Real-time synchronous play for this specific feature; it violates the "low-friction" mobile promise.

    Next steps

    1. Define the specific stats visible in the "Mercenary Catalog" to maximize vanity motivation.
    2. Draft the notification flow for players returning to find their characters have earned rewards.
    3. Review the social currency shop to ensure it doesn't create a "mandatory chore" feeling.

    game-design-multiplayer-feature-audit.tsx

    TSX · React component

    Generated

    Example file from a real run - the skill writes it into your workspace.

    How to install

    Works the same in every agent - Claude, Cursor, Codex, Copilot and 20+ more.

    ~30 seconds
    1. 1

      Download the ZIP

      Free skills download straight away. Paid skills unlock right after purchase.

    2. 2

      Unzip into your skills folder

      Every agent reads skills from one folder on your machine. Drop the unzipped folder in there.

    3. 3

      Ask your agent to use it

      Restart the agent if it was already running. It picks the skill up automatically - no config needed.

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    Click the path to copy it. Create the folder if it does not exist yet.

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