Feature Adoption & Engagement Toolkit
Find out why players are not using the feature you built. This 7-skill bundle analyzes motivation, ability, prompts, friction, cognitive load, player perspective, goal immediacy, feature priority, and KPI coverage to expose the real barriers between wanting something and actually doing it. Use it to diagnose weak feature adoption, improve engagement flows, evaluate proposed features, and distinguish a communication problem from a design problem.
Works with every agent that reads SKILL.md — Claude Code, Cursor, Codex CLI, Gemini CLI, GitHub Copilot, Windsurf, OpenClaw, and more.
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What's included
7 skillsDiagnose and fix player behavior bottlenecks using the Fogg Behavior Model (Motivation, Ability, Prompt).
Audit game mechanics to separate strategic challenge from harmful friction, dead time, and progression deadlocks.
Reframe stagnant game states into motivating new challenges, roles, and goals without changing underlying mechanics.
Evaluate game mechanics using cognitive science to identify mismatched mental demands and flow-breaking transitions.
Audit game session structures to optimize goal density, immediacy, and player retention across all time horizons.
Prioritize game features using a strategic evaluation matrix to balance player impact against implementation cost.
Audit game features for KPI bias and measurement blind spots to protect UX and foundational work.
See it in action
game design fogg behavior audit
Example session with this skill installed
Audit our 'Daily Challenge' feature. Players see a red dot on the menu, but only 10% click it. The challenge rewards 50 Gold for winning 3 matches. The button is in the sub-menu under 'Events'.
- Read your context and instructions
- Compiled the game design fogg
- Generated the UI component
I have analyzed the 'Daily Challenge' flow. The primary issue is a breakdown in the
Prompt and
Ability chain, despite moderate Motivation.
Fogg Behavior Audit: Daily Challenge
| Factor | Analysis | Rating |
|---|---|---|
| Target Behavior | Player enters the Daily Challenge screen and starts a match. | - |
| Motivation | 50 Gold is a standard mid-tier reward. Fear of missing out (daily reset) provides a baseline urge, but the reward is not unique enough to overcome significant friction. | Medium |
| Ability | Major Bottleneck. Hiding the entry point under a sub-menu ('Events') increases the step count. A "red dot" is a weak, non-descript prompt that adds cognitive load (player must hunt for what it means). | Low |
| Prompt | The prompt is poorly timed and indirect. A red dot on a main menu button does not communicate what is available or why it matters now. | Failing |
Failure Diagnosis
The feature is failing due to
Prompt Obscurity and
Ability Friction. Players are prompted at the main menu (high-level context) to dig into a sub-menu for an unspecified reason. The effort to find the challenge exceeds the perceived value of the 50 Gold reward.
Recommendations
Improve Ability: Move the Daily Challenge entry to the main HUD or allow one-click access directly from the "Red Dot" notification.
2.
Refine Prompt: Replace the generic red dot with a "Daily Challenge" toast or a progress bar (e.g., "0/3 Wins") to make the prompt actionable and clear.
3.
Boost Motivation: Add a "First Win of the Day" bonus to the first match of the challenge to spike motivation at the moment of the first prompt.
Next steps
- Relocate the challenge access to the primary navigation layer.
- Implement a dynamic icon that shows challenge progress instead of a static notification dot.
- Monitor if the click-through rate increases before adjusting the 50 Gold reward value.
game-design-fogg-behavior-audit.tsx
TSX · React component
Example file from a real run - the skill writes it into your workspace.
How to install
Works the same in every agent - Claude, Cursor, Codex, Copilot and 20+ more.
- 1
Download the ZIP
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- 2
Unzip into your skills folder
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- 3
Ask your agent to use it
Restart the agent if it was already running. It picks the skill up automatically - no config needed.
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