Game Dev
A pro-grade game development toolkit for Godot 4, Phaser 3, and ECS architectures from prototype to Steam publishing.
Free
Works with the AI tools you already use
game-dev
Example session with this skill installed
Help me implement a 2D side-scroller movement controller in Godot 4 that includes horizontal acceleration and a jump buffer.
- Read your context and instructions
- Compiled the game-dev
// Godot 4: Frame-independent movement with Input Buffer
func _physics_process(delta: float) -> void:
var dir = Input.get_axis("ui_left", "ui_right")
velocity.x = move_toward(velocity.x, dir * SPEED, ACCEL * delta)
if is_on_floor() and jump_buffer > 0:
velocity.y = JUMP_VELOCITY
move_and_slide()
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About this skill
Professional Game Development Suite
Transform your AI agent into a senior game developer. This skill provides a comprehensive logic framework for building, debugging, and optimizing video games across major frameworks. It solves the "blank page" problem in game design by providing structured patterns for engine selection, core mechanics, and architecture.
What it does
- Engine Architecture: Implements best practices for Godot 4 (GDScript), Phaser 3 (TypeScript), and Bevy (Rust/ECS).
- Systems Engineering: Expert handling of player controllers, physics (AABB, SAT, Raycasting), and state machine logic.
- Game Loops: Manages frame-independent movement, delta time, and fixed vs. variable timesteps.
- Production Assets: Guides the implementation of sprite animations, tilemaps, auto-tiling, and audio buses.
- Publishing: Handles save/load systems (JSON/Encrypted), object pooling for performance, and export workflows for Steam and itch.io.
Why use this skill?
Unlike general coding prompts, this skill enforces "Signal Up, Call Down" decoupling, Entity-Component-System (ECS) patterns, and memory-efficient object pooling. It ensures your agent doesn't just write code, but builds a scalable, performant game engine architecture that avoids common pitfalls like frame-rate-dependent movement or node reference leaks.
How to install
Works the same in every agent - Claude, Cursor, Codex, Copilot and 20+ more.
- 1
Download the ZIP
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- 2
Unzip into your skills folder
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- 3
Ask your agent to use it
Restart the agent if it was already running. It picks the skill up automatically - no config needed.
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