GD

    Game Dev

    3

    A pro-grade game development toolkit for Godot 4, Phaser 3, and ECS architectures from prototype to Steam publishing.

    Free

    13 installsSecurity scanned

    Works with the AI tools you already use

    Claude CodeClaude CodeCursorCursorCodex CLICodex CLIGitHub CopilotGitHub CopilotGemini CLIGemini CLI+20 more
    GD

    game-dev

    Example session with this skill installed

    Help me implement a 2D side-scroller movement controller in Godot 4 that includes horizontal acceleration and a jump buffer.

    • Read your context and instructions
    • Compiled the game-dev

    // Godot 4: Frame-independent movement with Input Buffer

    func _physics_process(delta: float) -> void:
        var dir = Input.get_axis("ui_left", "ui_right")
        velocity.x = move_toward(velocity.x, dir * SPEED, ACCEL * delta)
        if is_on_floor() and jump_buffer > 0:
            velocity.y = JUMP_VELOCITY
        move_and_slide()
    

    Connects securely to your tools. The creator never sees your data.

    About this skill

    Professional Game Development Suite

    Transform your AI agent into a senior game developer. This skill provides a comprehensive logic framework for building, debugging, and optimizing video games across major frameworks. It solves the "blank page" problem in game design by providing structured patterns for engine selection, core mechanics, and architecture.

    What it does

    • Engine Architecture: Implements best practices for Godot 4 (GDScript), Phaser 3 (TypeScript), and Bevy (Rust/ECS).
    • Systems Engineering: Expert handling of player controllers, physics (AABB, SAT, Raycasting), and state machine logic.
    • Game Loops: Manages frame-independent movement, delta time, and fixed vs. variable timesteps.
    • Production Assets: Guides the implementation of sprite animations, tilemaps, auto-tiling, and audio buses.
    • Publishing: Handles save/load systems (JSON/Encrypted), object pooling for performance, and export workflows for Steam and itch.io.

    Why use this skill?

    Unlike general coding prompts, this skill enforces "Signal Up, Call Down" decoupling, Entity-Component-System (ECS) patterns, and memory-efficient object pooling. It ensures your agent doesn't just write code, but builds a scalable, performant game engine architecture that avoids common pitfalls like frame-rate-dependent movement or node reference leaks.

    How to install

    Works the same in every agent - Claude, Cursor, Codex, Copilot and 20+ more.

    ~30 seconds
    1. 1

      Download the ZIP

      Free skills download straight away. Paid skills unlock right after purchase.

    2. 2

      Unzip into your skills folder

      Every agent reads skills from one folder on your machine. Drop the unzipped folder in there.

    3. 3

      Ask your agent to use it

      Restart the agent if it was already running. It picks the skill up automatically - no config needed.

    Skills folder by agent

    Click the path to copy it. Create the folder if it does not exist yet.

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    13 installs

    Downloaded by developers to date

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    Security scanned

    Verified clean 5 months ago

    • Free to download with an account

    Listed5 months ago

    What's inside

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